The
Designers Speak
Some board ideas for 1999/2000.
John Moore, Sims Snowboards
After five years developing hardgoods for Sims
in Canada, Europe, and the United States, John Moore has settled
into his position as snowboard product manager in its Seattle, Washington
headquarters. His job includes dealing with every part of the board
design from the artwork to the economics of the business. SNOWboarding
Business talked design trends with him recently. Heres
some excerpts from that conversation:
Where do your board design inspirations come
from?
We have a vast amount of resources to draw
upon for that, including riders, reps, retailers, and anyone wholl
give us feedback. I know Im in a vortex here in Seattle and
dont travel that muchmaybe three months out of the yearand
I put a West Coast spin on designs because we ride big mountains.
So I have to rely on people in other areas to give us feedback to
see if a board works in different parts of the country.
Our team riders give us a lot of feedback,
but for a while we had the same riders and they were saying the
same thing over and over and things stagnated. Now we have some
new riders and some of our mid-level riders are giving personal
feedback like Ive never heard before.
Its tough because everyone can give feedback,
but you cant compare what one rider says to what another rider
says because its so personal. So you have to take it all individually.
We try to get riders to say what the problem is with a board, and
not just say that the board doesnt turn well so it needs more
sidecut. They arent accounting for all the variables that
will make a board change.
Board shapes have stabilized right now. Snowboards
have become almost a commodity with them all looking the same, and
that will allow us to get ahead on the design front. All the shapes
are the same, but the materials arent the same and theres
a lot to be done with those, flexes, and torsion.
What are some of the trends for next year?
Companies have been defining their boards as
freeride, freestyle, and carving. Recently people have started calling
their boards freeride/freestyle boards because riders are doing
both. Were calling the category fullride. Its basically
all-mountain riding and its what everyone needs and wants
now with their boards.
I think the trend with boards getting longer
has about peaked and weve hit the optimum size. Boards wont
go over 160, but will stay around 158, 159, or 160.
But were seeing it grow just a little
bit more with one of our boards, the new Project Hex FC. Its
a super high-end, super-light, super-stiff board made of carbon.
Its so light and stiff that riders need to ride a longer version
of it than what theyre used to.
I think there will still be a lot of changes
in the flex of boards. Ive studied it a long time and think
that most boards right now have similar flexes. They have softer
tips to initiate turns and stiffer tails to ollie. With Mark Fawcett,
we developed the Burner race board that had a really stiff nose
and soft tail. Weve now taken that to the Daytona, a freeriding
board, that has a centered stance, with stiff nose and softer tail.
Its meant to be ridden forward. Theres still a lot to
do with camber, torsion, and flex of boards.
John OConner, Ride Snowboards
After working at Ride for four and a half years,
John OConner recently became Rides product line manager
for snowboards. In the past he worked in conjunction with Rides
board designer Jason Kasnitz, but took over full-time with Kasnitzs
recent departure from the company. SNOWboarding Business
asked him a few questions about next years board trends.
Where do your design inspirations come from?
We have one person, Bernard Gervasoni, working
full-time on the future, looking for the next best thing like the
Timeless board was. Hes trying to find the best thing in design,
materials, whatever. He has his own budget and sometimes wastes
a lot of money going down a dead-end road.
Then he shows us the ideas and our group will
see if they will work from a marketing and team-rider perspective.
Were constantly working on things like the tip-to-tail woodcores,
swing weight, and other ideas.
We have some new ideas that weve put
on the snow already but if they were out now they would get laughed
right off the hill because theyre so far out there. There
definitely has to be a progression with the designs.
What are some of the changes in the line for
next season?
Were making more specific shapes in tune
with what riders need. If they have larger feet, want to ease into
a turn, want something that turns faster, or is stiffer, were
trying to design it. Were pretty much splitting hairs on the
shapes now.
But have you over-specified and forgotten to
make a good all-around board?
You still have the classic all-around shape,
but riders and retailers are more educated and are aware of what
boards do and how they perform. If someone has big feet, he knows
he needs a big board. But he still wants a board that will float
through powder all day and wont get too heavy, but still has
a good sidecut for turns and will still be able to handle in the
park at the end of the day when the powder is all gone.
Materials in boards are changing so much that
it takes a long time to test them and see if they work. Were
also changing the shapes at the same time, but theyre a bit
easier to figure out if they work or not. An accomplished rider
will know after the first run or so whether a shape works. But you
have to work at both simultaneously.
It sounds like it can get pretty complicated.
Im probably making it sound more like
rocket science than it really is, but thats why every company
has a house at Hood all summer.
What are some of the basic trends for the next
season?
More full-length woodcores, what we call three-dimensional
cores, dampening, torsional stiffness. These are some of the different
buzz words you hear people talking about now.
Were also working more on sidecuts and
getting away from radial sidecuts. Youll see a lot more quadratic
sidecuts, similar to what skiing did a couple of years ago with
their super-sidecut skis. These will put the fun back in the sport
and just make riding easier.
John Stouffer
Boots Preview
Where do designers find inspiration?
By Sean OBrien
Maurizio Molin is the primary snowboard boot
designer for Northwave. He initially got into the footwear industry
after winning a design competition held at his school in Padova,
Italy. He started snowboarding eight years ago, because "I
was getting tired of skiing." Five years ago, Molin went to
work at Northwave in Montebelluna. Hes 29 years old.
How far in advance are you designing boots?
Molin: We have prototypes going for 01/02so
usually about two years forward. It gives us the time to fully develop
and test the boots.
Do you start entirely from scratch or do you
update the previous years models?
I start by planning a collection for the year.
Then we begin development on the most complex boot, and work our
way from there. If we decide to change construction or cosmetics
on an existing boot, we look at the collection as a whole and then
see how those changes affect the line.
What are your primary considerations when designing
a boot?
We listen to a lot of rider feedback. I get
together with a group of riders over the season, and gather their
feedback on the different boots. We want to make boots the riders
are going to like, before we begin thinking about the marketing
and sales.
What design influences do you use to choose
the look and colors of the models?
I think Im pretty lucky because designing
shoes gives me the opportunity to take in all kinds of design and
form as my inspiration. Im always painting, drawing, and going
to museums whenever I can.
This year it was a lot of car colors and designslike
the new Audis and Mercedes. I try to go inside the mind of the designer
and figure out the essence of their concept. For me, I try to put
a lot of art into the design of our boots.
Is there a balance between good style and performance?
Yes, because all of our technical pieces have
a design to them that becomes the basis for the boots style.
Does binding shape and type affect your design?
Yes, especially with Drake. You can see the
same design perspective in the boots as in the bindings. We exchange
a lot of ideas about shapes and colors.
What are the major design and performance trends
retailers will see from Northwave when they attend the SIA Las Vegas
show?
To make a boot that shows its technical performance
features in the overall design of the boot. Weve taken a lot
of the internal performance features and brought them to the outside
as design elements. I like clean shapes and geometric designs.
Jamie Meiselman, Burtons soft-boot product
manager, has been tinkering with snowboard boots design since the
late 80s when he experimented with a hard/soft-boot concept that
was years before its time. Before taking the job at Burton, Meiselman
worked at TransWorld SNOWboarding and SNOWboarding Business
and was the North American sales manager for Generics and Blax.
Who comes up with new boot models at Burton?
Meiselman: Its truly a team efforttheres
never just one person who comes up with everything. We have our
industrial-design team, our graphic-design team, and then, of course,
our team riders.
The team is probably the most influential group
and we definitely bounce a ton of ideas off them about style and
fit. Burton makes a point to talk about how the company is rider
driven, so it makes sense to have them extremely involved.
Boot design definitely starts with the last,
which means our industrial designers are responsible for getting
the process started. We keep the different groups pretty separatedmostly
because the engineering behind the designs is becoming incredibly
sophisticated. The graphic design team handles the color combination
and details like lace pulls and logos, but its the industrial
design team that actually comes up with the shape of the boot and
how it fits.
How far in advance are you designing boots?
Paul Maravetz, the director of the advanced
product development team, works on ideas and technology that are
more than two years out. Its pretty amazing to see some of
the things hes working on. But officially, weve already
been working on the 2000/01 line for quite a while now. But we also
have the flexibility to make last-minute tweaks and changes. Production
starts in January for delivery in August, and we really can make
some changes as late as November.
How important is fashion to snowboard-boot design?
The trend weve been working on is definitely
away from fashion. In the last couple of years, the entire snowboard
market has been trying to capture and define the latest fashion
trend. This year, our emphasis is on engineered solutions and a
more scientific approach to flex. Were really devoting time
quantifying the flex patterns of boots.
Why is flex so important, and what are you doing
differently?
What were actually going to be doing
is still kind of secret, but the approach were taking is that
its like a snowboard, you want even, consistent flex. Were
working on individual flex pattern for different boots. Most patterns
have been the result of the how the boot was put together. We want
to actually build a boot with a specific flex pattern that will
maximize power and controland yet be durable and supportive.
What other trends will we see from Burton?
Things are really moving quickly. Really, its
the board market thats pretty stagnant. But with the advancements
in footwear technology weve seen from Nike and other companies,
the future is wide open for boot development.
Another direction is the integrated development
of boot with binding, where the highback will match the boot and
prevent pressure points. Of course, you could ride any boot with
the binding, but the models that integrate with the binding will
obviously fit better.
In terms of style, there are a couple different
directions were going. Were seeing demand for the conservative
plain-leather look and several markets still want skate-shoe detailing.
But to be honest, from a philosophic point of view, were over
the whole skate-shoe direction. Were capable of better. We
shouldnt be following anyone, we should be melding different
looks and leadingno blatant modeling.
Whats weird is that the designs are all
over the place. Jason Brown, a young skate-type pro, is riding step-in.
Its all over the place.
Apparel Preview
Input
from top designers on what well see next season.
By Robyn
Hakes
Jose
Garcia is the senior designer for Convert, Columbias
snowboard line. This is his first year designing for the brand and
hes been at it for over six months. Before taking the job
with Columbia, he worked in Filas activewear division designing
tennis, golf, and activewear. Prior to that he designed custom apparel
for hip-hop artists.
What
are some of the trends youre seeing in snowboard apparel for
99/00?
In
general, Ive seen more technical fabrics, lighter weight with
subtle texturing. Theres a lot of fabrics coming out of Asia
featuring full-dull yarns that dont have a lot of sheen. Thats
what a lot of manufacturers are requesting. For colors, grays are
hot, blues are still in with a few accents in fashion huesbright,
in-your-face. Also army utilitarian colors will be used.
For
sizing, theres more of a technical approach. For backcountry
you need a lot of room in the chest so weve added chest-entry
pockets. And with pocketing, were seeing a new interest in
utilitarian styles, stacking of pockets, giving them a new twist
to keep the interest up.
What
are some of the changes to your line for the coming season?
Were
introducing a new logo for Convert for fall 99. Weve
improved a lot of little things such as rubber pulls and tabs on
cuffs that are easier to grab when you have your gloves on. The
fit is new also.
Were
adding a hand warmer and utility stash pocket on the pants as well,
and internal pockets for goggles and more.
Where
do your inspirations and ideas come from for design?
Everyone
who works on the product rides, so the design took a big turn this
season. I like to research the automotive industry, the fashion
industry, and I even look at golf for its attention to detail. I
personally try to look at everything involved and look at other
industries to get new ideas.
Andy
Wightman is the product manager for Sessions snowboard apparel.
Hes been working in that capacity for six years and is primarily
in charge of implementing and engineering design ideas.
What
are some of the trends you see in the outerwear market for 99/00?
People
are really over the oversized, baggy thing. Sizing is more traditional.
Not exactly fitted, but closer to the body yet still roomy enough
to layer.
Colors
are brighter, yet not radically bright like early 80s neon. Brighter
blues, yellows, reds, not the earthy or neonsbut more primary
shades. Were seeing the sixteen pack of crayons, not your
basic eight or your broad 24.
What
are some of the changes to your line?
The
99/00 line offers better value, performance, improved functionality,
and overall improvement to existing features.
Weve
taken complaints weve heard and re-engineered the clothes
to take out that ten-percent nuisance factor to make those improvements.
Customers
are getting more for their money. Better fabrics, more functionality,
more features in the lower-price categories. Were addressing
the specific needs of the womens and kids markets as
well.
Where
do your inspirations and ideas come from for design?
Styling
really comes from a few people within the company. A lot of design
and style comes directly from the owners Cindy [Busenhart] and Joel
[Gomez] because they have great experience and understanding of
the market.
Joel
and Cindys influences come a lot from the sporting-goods industry
in general along with the athletic look thats really popular
right now. Any performance-oriented sport out there from car racing
to basketball to hockey. But thats just for the look and style
of the garment, not functionality.
Sessions
philosophy is to have good clean designs full of life, energy, and
visual appeal. Simple and clean, nothing too wacky or crazy.
The
team also has a lot of input. The more theyre encouraged and
rewarded, the more theyll offer their input. Weve implemented
an in- house rep program that also helps with design. We get feedback
from reps on the spot and they never hesitate to pass along both
compliments and complaints from the retailers.
Roger
Sgarbossa is the co-owner/designer for Swag, Prom,
and Twist snowboard lines. He started Swag in 1991, then
Prom in 1994, and this is his second year designing the Twist line.
What
are some of the trends your seeing in snowboard apparel for 99/00?
Cleaner
designs thatre more functional, though people have really
reached a level for functional outerwear. Almost every jacket in
a line has to have functional features.
Silhouettes
are more refined, meaning not necessarily fitted but better sizing.
Fit is getting better.
Were
also seeing the functionality of womens apparel really stepping
up, as it has for the last couple years.
What
are some of the changes to your lines?
Simpler
styles. A fewer number of styles. Were focusing in on one
really good piece. Simpler color blocking. And were fine-tuning
the existing technical features, moving stuff around, but not adding
anything drastically different.
Where
do your inspirations and ideas come from for design?
A lot
of it comes from what weve done in the past. We use that of
as starting point. We use a lot of our riders input on colors and
what works and what doesnt work. I dont really look
outside the industry much, like fashion or other industries. I think
weve done [snowboard apparel] long enough to have fairly well
evolved.
We
also sent out a survey to kids. I bring all that research together
and then put it into my view. Ill come up with 200 or more
designs and then well choose what works. Its a weeding-out
process, fine-tuning the designs.
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