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Experience and Observation - How The Judging
System Works
Currently, judging strategies are not fully developed. However, standards
are in the works as major snowboarding organizations are attempting to join
forces and create the best system. Changes will likely be made in certain
areas as they develop, but don't worry about the following information being
outdated or inaccurate. The basis of this section demonstrates major concepts
and ideas pertinent to snowboard judging which are unlikely to change.
Presently, the judging system is transgressing from older methods. In the
past, five judges gave an overall score and the high and the low scores were
thrown out; much like in figure skating. However, due to the nature of snowboard
competition, such a system lent itself to complete disaster and the results
were inaccurate at best. Imagine having to watch over a hundred snowboard
runs and rank them in order from first to last. Quite impossible. There are
too many factors to take into consideration. Not even the most skilled judge
could perform such a difficult task.
One possible solution, was the idea of individual maneuvers carrying specific
point values. Unfortunately, this idea was found to be limiting and quite
unrealistic. How do you rank tricks according to point value and expect judges
to recognize, tabulate, and keep track of such numbers? Also, in order to
keep it fair, it would make sense to require a set number of tricks to be
performed in a certain order. Plus, everyone would need to adhere to the
same routine. Again, this is similar to figure skating. Clearly, this is
not desirable. The riders want to be able to do whatever they want, be original,
and develop new tricks. That's what freestyle is all about. You shouldn't
have to plan your halfpipe run around the ideas of others.
Obviously, if halfpipe competition is ever going to advance into a respected
event, something needs to be done. Unfortunately, halfpipe competitions are
particularly difficult to judge. Fluid changes are always occurring with
the rapid evolution of the sport. This brings snowboarding to a new level,
not seen before in any world organized competition. It allows creativity,
unpredictability, and originality. In fact, to a certain degree, in no other
Olympic sport are you allowed to drop in on a course and just do whatever
you want. The concept of freestyle is strong among snowboarders; and it is
exactly what they want to maintain. Thus, the judging system must accommodate
for this type of competition. It must be well balanced, thorough, accurate,
and allow for constant change.
As a current solution, the judges have been divided into separate categories.
If each judge is responsible for only one criteria, it makes his job easier
to manage, as well as allowing for a smaller margin of error. Such a system
lends itself to a higher degree of accuracy, provided the judges are trained
correctly. It also allows the riders to understand the break down of their
run. They can see in what areas they are strong, and in what areas they need
improvement. Presently, the five judging criteria are based on the following:
Standard Maneuvers, Rotational Maneuvers, Amplitude, Landings, and
Overall/Technical Merit. Each judge may give 10 points for a total score
of 50 points. Combine this with another run and you have a two run combined
maximum score of 100 points.
Over all, the system works as an integration of checks and balances where
no one judge has more weight or power, and thus neither does one judging
criteria. For example, someone cannot get a high score by only going high
and impressing the amplitude judge, or by only doing rotations and impressing
the rotations judge. Therefore, in order to get the most amount of points,
the rider needs to impress all judges by making sure to do well in each criteria.
Also, every judge plays an important role in forming an overall score. Therefore,
it becomes difficult to get a high total score if don't do rotations, or
if you don't get high above the lip. If you do not impress each judge, your
total score will be compromised significantly. A good halfpipe run is not
based on any one thing, but it is based on everything as a whole. The key
concept is balance... this is what makes a good halfpipe run, and this is
what the riders want.
The next problem presented to a jury is: What is ideal and what is not? That
is, what are the judges looking for? Of course each judge is looking for
the kinds of things outlined by his criteria, but lets look at a few major
concepts.
First, we have the concept of "variety." If the athlete can do a large number
of different tricks, he shows a high mastery of the sport and is thus better
than someone who can do a limited number of maneuvers. Variety is very important.
A second concept is "difficulty." A good rider must be able to perform tricks
that are difficult. In addition, not only should the rider be able to perform
those tricks requiring high skill, but also to perform every maneuver in
a difficult manner. Third, each trick must be performed with ideal execution.
This is where discrepancies in judging are constantly being challenged. What
is ideal execution? The answer is: it is up to the discretion of the judge.
Such is the nature of a judged competition. For example, one who performs
a method air by barely bending his knees and just touching his board, has
not performed the trick in a difficult and well executed manner compared
to someone who grabs his board, pulls it over his head, holds it, and straightens
his legs.
Obviously, experience and observation are the keys when it comes to judging
execution, as well as difficulty. Therefore, it becomes important that we
stress the importance of judge training. The best snowboarder in the world
may also be the worst judge. If a judge isn't properly trained, his scores
will reflect it in their inaccuracy.
Now that we have a better understanding of what problems are presented to
the judges and what solutions have been offered, let's continue to learn
more about competing in the next section.
Part Two:
Difficulty,
Execution, and Variety
Part Three:
Winning in
a Nutshell
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