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First Jump: The Landing Process

Air to … tailbone. Apart from the fleeting glory of a snapshot, a jump is only as good as its landing. And while most of us focus on the high point of a trick or move, successful landings are the product of viewing the process of getting air.

More often than not, you land a jump the same way you take off from it–a good reason to master the basics of riding before leaving the snow. Take off balanced and composed, land balanced and composed. Take off on the verge of eating it, eat it.

During all the phases of a jump (unless you intend to spin in the air), point your board down the fall-line (the direction a ball would roll down the hill) and ride flat on its base rather than on an edge–this will maximize your stability and afford you the best chance of staying in balance.

Practice keeping your board straight by first riding over the chosen jump without catching air. Get accustomed to the feeling of pointing your board down the hill from the approach of the jump through the run-out after it.

You don’t have to ride fast to get off the ground; in fact, thanks to bindings, you can learn to jump from a standstill or while gliding slowly down an easy run–simply jump upward, bringing your knees toward your chest, as if you weren’t on a board at all.

When you’re ready to take flight, make any adjustments in your angle of approach well before reaching the lip of the jump, and focus down the hill on your landing to avoid rotating in the air. Land on both feet for balance and to absorb the shock; ride smoothly on to your next objective.

–Kurt Hoy

Kurt’s a contributing editor for Snowboard Life and teaches snowboarding at the Delaney Snowboard Camps at Copper Mountain, Colorado.

Rider: Brian Delaney

Photos: Kurt Hoy

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A jump is only as good as its landing.

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Extend as you reach the edge of the jump, maintain balance by using your arms, and land with your board pointed straight, flat on its base.

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Jumps with steep, abrupt ramps require more dynamic weight adjustments, but also get you more air.